An Afterward from the archivist: To some extent, these Intrepid Group stories that I've collected could be seen as one huge meta-story, sort of like all the episodes of Star Trek when placed together, or like the Star Wars films, or Heinlein's future history. The stories are all inter-related with each other. They were a continuing series. Each story led directly to the next. The first Villain story led to the second Villain story, which left loose ends which were taken up in "Disappearances Can be Deceiving," which then led directly to... and so on, and so on, all the way up to this story. I, for one, always strove to avoid any contradictions. If one came along in a story, I tried my darndest to explain it away in the story, so it wasn't a contradiction after all. I also tried to anticipate potential problems before they happened. For instance, if someone invented a machine for a story, I would extrapolate what other functions or abilities it might have, and determine if they might conflict with an established story-fact. ("If they have teleporters, then, darnitall, why do they still ride horses everywhere?!?!?") If so, I'd reason those functions or abilities out of existence, or, at least, invent a way for the story-fact to exist despite them. ("Hmmmm... what if there's something in nature that greatly curtails the range of a teleport beam...?") Normally, this was done in a way that didn't really call attention to itself, I simply dropped in bits of explanation within the story prose from time to time, or expanded upon certain plots to tie in with previous stories in some subtle way. It wasn't anything really major. It never interfered with the other writers, at least, I don't think it did. In fact, sometimes it lead to interesting plots on its own, or suggested some interesting new background material. ("Hey, you know that natural interference field that limits teleport range? Tap this energy as a power source!") That said, let me now focus on the most recent stories. After the completion of "Chessmen of the Apocolypse," which, to some extent, had us tripping over each other's back-story, we decided to meet face to face for a discussion of the story-universe. Captain R/C and Redstar had drawn up designs for their ships, for instance, and I wanted to show them designs I had come up with for other things. Each user had developed an assumed past for himself, and details about his fictional life. Redstar had his android and car, I had my research-and-development company, and my oversized house with its computer. There was sometimes confusion between us as to exactly what the others had in mind about these things. Redstar and Captain R/C had sat down and hashed out all sorts of pseudo-technical details about R/C's fighter and Red's car, and the occasional tidbits they dropped on the BBS sounded intriguing. So anyway, we decided to meet at my house and compare notes, and also discuss possible future stories. I figured that we could pool our ideas and build on each other's background material. But, when we came together for the meeting, the others forgot to bring their diagrams and background material. While this had been the original idea behind the meeting, in the delay between planning the meeting and having the meeting, the idea we'd be comparing notes had simply slipped our minds. At this point, it was too late to correct the oversight. Another thing we'd discussed doing at the meeting, though, involved the ending of "Chessmen..." Redstar had missed the beginning of that story, and therefore misunderstood certain key details. For one thing, he got certain of the heroes and villains mixed up, and so the ending he wrote didn't quite work right. We were going to discuss perhaps rewriting his ending, bringing it more in line with the beginning of the story. The details of this mixup in continuity appear in the Afterward comments for that story. Well, the idea of rewriting the ending went nowhere, too. Redstar and Captain R/C basically looked over the material, and Redstar decided against rewriting anything. I didn't entirely agree, but since I had no idea how to correct it either, I simply dropped the matter. So instead we got sidetracked. We sat around and talked about other things, and, ironically, played a little Battle Chess. Oh, and had a look at Redstar's start of a brand new story, since he had just posted it to the Hex before he came out to the meeting. It was, of course, this story, "Time and Time Again," and went on to become the single most complex BBS story ever undertaken. Though we didn't know it at the time, this was also to be the last completed CommHex story. The complexity of this story was far from intentional, it simply took off on its own. At first, I didn't realise how complex it had become, and because *I* could follow it, it never occured to me that the other main participants couldn't. When I DID become aware that they couldn't follow it, it was too late to do anything about it. I mean, it couldn't be undone. The first sign it was too complex was that there was less participation in the story, but I didn't notice. Actually, I did notice, but thought it was unrelated to the story: I had seen many times when users had stopped participating in these stories, but it was mostly because they'd disappeared from the BBS, or for other external reasons, so I didn't think anything of it at the time. When I did become aware of it, I tried to get them to participate again, but it didn't work out. I tried to second-guess them, figure out why they weren't able to participate, and adjust things accordingly. I tried summarising the story-so-far inside the actual story, explaining in a nutshell how it *might* all fit together, figuring that they could build on that, or that they could look at it and fit it all together their *own* way. I tried chopping away side plots that weren't vital, and other things. But all this served only to muddy things even more. Thing is, as complex as this thing had gotten, I felt it was vital for us all to be on a common wavelength, to be going in the same direction like a school of fish, or a group of aircraft flying in formation. Any *other* story could have gone ahead business as usual, but this one would only have fallen apart: The more complex the story, the more likely it was we'd royally contradict each other or get the plots all tangled up. I knew it had gotten too late to treat this like any other improvise- the-plots-as-we-go-along type story, yet they still wanted to behave like it was one. But I got into a real tar-baby situation, a meta-discussion about all this on another sub-board on the BBS. I have to say that I thoroughly botched the situation. I tried to get them to see how vital it was to have a common goal in writing this thing, a common direction, but it got personal, and I got backed into a corner, and it all went downhill fast. After awhile, I realised that I wasn't going to get them to participate as much as was needed, and that they'd NEVER understand the plots... and I said to myself, "Oh, to heck with it!" and put ALL of the discontinued plots back in. Actually, I was pretty surprised, and pleased, with the way that ALL of the plots, including the throw-away stuff that I'd tossed in just for yucks, came together in the end. ALL of them! They knitted together seamlessly. It was an eerie feeling. Of course, with the way each story led up to the next, it pretty much meant that they'd be around for years to come, or at least that's what I expected. I mean, if things had gone on as before, we'd still be writing these things today. Now, since I saw them as a permenant fixture, perhaps to become old classics someday, that is why I went through them all with a fine-toothed comb to correct things like spelling, tense, and so on. It also meant making minor changes here and there. One of those changes involved the name of the aliens in this story. They started out being called the Fenechrone, because there had been a throw-away line about a race called the Fenechrone in another story. Since I liked revisiting themes and threads from previous stories, I re-introduced the Fenechrone in this story. In the other story, they'd remained off stage, so we never saw what they looked like until this story. But then I found out that the Fenechrone were an existing race from a major-classic science fiction novel series, and were radically different from the ones in this story. E. E. "Doc" Smith's Fenachrone (note the slightly different spelling) were large ape-like creatures, and mental giants, the Intrepid Group universe Fenechrone were squid-like critters. Now, it really bothered me having a race with the same name as ones in a major classic. I was sure it would cause the two to be confused with each other, or maybe cause other troubles. There was even a remote possibility it could get us in legal trouble. (Well, VERY VERY remote...) In the very least, it could be very distracting in later years. So I decided to change the name. They became the Xoonakrone, a name I carefully crafted to be sort of phonetically similar, and to be the same number of characters in length so that it would fit in the same space in each line when I performed a search-and-replace, and not push some of the lines beyond 80 columns. It might not have bothered anyone else, but as major a race as they were, I felt I had to do this. Actually, had I been aware before that they were from a novel, I wouldn't have put them in to begin with, I'd have invented a new name from scratch at the beginning, so I felt justified in replacing the name. Another thing I did was to give the head-alien a name, and fix a few other little things I'd missed originally. I also added in the throw-away line about the "Llocaar disaster," and one or two other lines to foreshadow it. This bit was put in because, one day, it suddenly occured to me that I hadn't thought out a REASON for alias James Mentira to be seeking revenge, and it bothered me. As it appeared originally, he wanted to kill me basically because he wanted to kill me! :-) Looking back over the stories "Chessmen of the Apocolypse" and "Time and Time Again," I find myself looking anew at all the details Redstar and Cappy had come up with for themselves. Redstar's android, Jennifer1, computer, Einstein, and his supercar, the Redmobile, I find intriguing. It's the sort of thing I'd been doing for years with my computer, Joshua, and that huge house of mine. They'd started out the details in "Chessmen..." and then fine tuned them, and continued it in "Time..." while adding more information on the car. I find myself wishing there had been more stories, longing to know what would have come next. I feel a great sense of loss. They had only just defined things, and were poised for a whole new set of stories. But, Captain R/C and Redstar moved away not long after this. They went off to college. They had left a forwarding address, inviting us to keep in touch, but I waited too long and lost contact with them. If it is at all possible, I WANT to get with them again someday and continue these things. Maybe through the internet.... CommHex went down a few months after Redstar and Captain R/C left. The sysop couldn't afford to keep it online anymore, what with a new baby and all. In fact, it would have gone down much earlier, but the users, on their own, decided they'd help pay the phone bill each month because they didn't want to lose the Hex. It was entirely their idea, not the sysop's. Not that the bill was all that much. The sysop then devised the Fund-O-Meter, where you could look up online a list of the funds donated each month, shown with each month's phone bill subtracted. The sysop, as I recall, said that if the phone bill went uncovered by the donations for more than two months, he was going to take the BBS down. The Fund-O-Meter was kept going for maybe a coupla years... but when Redstar and Cappy left, it meant I was about the only one left who regularly contributed to the 'Meter... and I became, about then, financially strapped, so.... Temporal Vortex BBS (or TLVX for short) was the sister board to CommHex. It used to run the same software as the Hex, in fact. Actually, this is the BBS where the story which first introduced the Fenechrone/Xoonakrone appeared. It was a story that was started on the Hex, while "Chessmen..." was still in progress, and got moved to the Vortex. That story, about a space rescue on a planet covered with many wrecked spacecraft, was finished just before "Time and Time Again." Unfortunately, due to a mixup with some files, that story has been lost. I HAVE been trying to find someone with a copy of the files, and have a lead on a possible source, but as of this writing, I haven't gotten any of the missing text. There was one last story which Captain R/C and Redstar participated in, and it also appeared on TLVX. It was a story taking place after "Time..." and also dealt with time travel, a little. It is tied up with a second tale which is still being written. When that story is completed, or possibly even a sequel to that story, they will be archived together. Unfortunately, Temporal Vortex never had the number of callers that CommHex had, and now virtually everyone that calls does so only to read the Usenet newsgroups, which have been added in the last two or three years. I've not been able to get much participation in the remaining story. Aaaaargh!! --Nomad of Norad, January 1994